Backup your save (if you are changing stuff), or use an empty world. Why do some of my asteroids look blocky or glitched, and allow me to fly through them? Read here.It is not recommended to use SEToolbox from within the Space Engineers 'Bin' folder.You must restore them yourself if you did something bad. SEToolbox does create ".bak" files every time you save, for your convenience.If you have Space Engineers installed, you already have MS.SEToolbox cannot find Space Engineers: Please read this.Convert between the built framework blocks and incomplete framework to give that wireframe look.Convert between Large Ship and Station.Mirror any ship/station using the predefined symmetry plane in Space Engineers.xml files (Multiple required for maintaining grouped ships). Import multiple ships/stations from multiple.Drag-n-Drop to copy ships from one 'world' to another, to keep linked ships together.Delete multiple items, including asteroids and floating debris.Switch on/off player jetpack/dampeners.Replaces 'Ladder' with 'Passage' component.Creates new 'Character' if one is not found.Finds 'Character' player when duplicated in cockpit.Sandbox Repair - looks for the following issues in your savegame. Generate an entire random asteroid field.This mainly occurs on smaller asteroids.) (Note, as of 01.014.010, Space Engineers may enforce non-rare stone ore on the outside of the asteroid, or replace all rare ore with non-rare ore. Import your own from a 3D model (any 3D model from Blender or 3DS Max), and rescale it during import.Import asteroids from KeenSH's previous game title Miner Wars 2081 (.vox files).Import asteroids directly from downloaded Steam Workshop (.vox files).Import asteroids directly from other save worlds (.vox files).Import stock asteroids from Space Engineers folder.You can generate asteroids from SEToolbox, but once you save in game, you cannot read them again from SEToolbox. The new in game asteroid format is not compatible with SEToolbox.Scaling a model too large may be too big for you to load in Space Engineers anyhow.No issues with scaling a model up or down (using the HelixToolkit library).I'm considering some options for automatically breaking up images into smaller segments.Please try to stick to small images, as large ones (> 400x200) take ages to load in Space Engineers.Imports an image into a flat coloured armour block is supported.NET Framework 4 (which comes with Space Engineers). This is the latest release of my program, which allows editing of the Save content, and importing of items into the 'world'. Space Engineers Toolbox utility - or SEToolbox for short.Äownload the latest stable release here :
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